Tutorial OLED 128x64 dan ATtiny2313 Arduino IDE
Tutorial OLED 128x64 dan ATtiny2313 Arduino IDE
ATtiny2313 OLED Kode Program Tampilkan Teks dan Rangkaian - Hari ini saya membagikan kode program untuk mikrokontroller ATtiny2313 untuk dapat menampilkan teks di OLED 128x64.
Jika anda menggunakan library, attiny2313 terlalu kecil memori programnya. Dari itu satu cara adalah tidak menggunakan library, melainkan penulisan kode C secara langsung.
pada Gambar dibawah ini adalah hasil dari kode program yang saya berikan.
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ATtiny2313 OLED |
Untuk rangkaiannya tidak teralu sulit. Anda dapat melihat pada gambar rangkaian berikut:
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Rangkaian ATtiny2313 OLED |
Program:
/* This basic code from : Pong game by Andy Jackson - Twitter @andyhighnumber Edited by chippiko.com */ #include "font6x8AJ.h" #define DIGITAL_WRITE_HIGH(PORT) PORTD |= (1 << PORT) #define DIGITAL_WRITE_LOW(PORT) PORTD &= ~(1 << PORT) // Defines for OLED output #define SSD1306_SCL PORTD4 #define SSD1306_SDA PORTD5 #define SSD1306_SA 0x78 // Slave address void ssd1306_init(void) { DDRD |= (1 << SSD1306_SDA); // Set port as output DDRD |= (1 << SSD1306_SCL); // Set port as output ssd1306_send_command(0xAE); // display off ssd1306_send_command(0x00); // Set Memory Addressing Mode ssd1306_send_command(0x10); // 00,Horizontal Addressing Mode;01,Vertical Addressing Mode;10,Page Addressing Mode (RESET);11,Invalid ssd1306_send_command(0x40); // Set Page Start Address for Page Addressing Mode,0-7 ssd1306_send_command(0x81); // Set COM Output Scan Direction ssd1306_send_command(0xCF); // ---set low column address ssd1306_send_command(0xA1); // ---set high column address ssd1306_send_command(0xC8); // --set start line address ssd1306_send_command(0xA6); // --set contrast control register ssd1306_send_command(0xA8); ssd1306_send_command(0x3F); // --set segment re-map 0 to 127 ssd1306_send_command(0xD3); // --set normal display ssd1306_send_command(0x00); // --set multiplex ratio(1 to 64) ssd1306_send_command(0xD5); // ssd1306_send_command(0x80); // 0xa4,Output follows RAM content;0xa5,Output ignores RAM content ssd1306_send_command(0xD9); // -set display offset ssd1306_send_command(0xF1); // -not offset ssd1306_send_command(0xDA); // --set display clock divide ratio/oscillator frequency ssd1306_send_command(0x12); // --set divide ratio ssd1306_send_command(0xDB); // --set pre-charge period ssd1306_send_command(0x40); // ssd1306_send_command(0x20); // --set com pins hardware configuration ssd1306_send_command(0x02); ssd1306_send_command(0x8D); // --set vcomh ssd1306_send_command(0x14); // 0x20,0.77xVcc ssd1306_send_command(0xA4); // --set DC-DC enable ssd1306_send_command(0xA6); // ssd1306_send_command(0xAF); // --turn on oled panel } void ssd1306_xfer_start(void) { DIGITAL_WRITE_HIGH(SSD1306_SCL); // Set to HIGH DIGITAL_WRITE_HIGH(SSD1306_SDA); // Set to HIGH DIGITAL_WRITE_LOW(SSD1306_SDA); // Set to LOW DIGITAL_WRITE_LOW(SSD1306_SCL); // Set to LOW } void ssd1306_xfer_stop(void) { DIGITAL_WRITE_LOW(SSD1306_SCL); // Set to LOW DIGITAL_WRITE_LOW(SSD1306_SDA); // Set to LOW DIGITAL_WRITE_HIGH(SSD1306_SCL); // Set to HIGH DIGITAL_WRITE_HIGH(SSD1306_SDA); // Set to HIGH } void ssd1306_send_byte(uint8_t byte) { uint8_t i; for (i = 0; i < 8; i++) { if ((byte << i) & 0x80) DIGITAL_WRITE_HIGH(SSD1306_SDA); else DIGITAL_WRITE_LOW(SSD1306_SDA); DIGITAL_WRITE_HIGH(SSD1306_SCL); DIGITAL_WRITE_LOW(SSD1306_SCL); } DIGITAL_WRITE_HIGH(SSD1306_SDA); DIGITAL_WRITE_HIGH(SSD1306_SCL); DIGITAL_WRITE_LOW(SSD1306_SCL); } void ssd1306_send_command(uint8_t command) { ssd1306_xfer_start(); ssd1306_send_byte(SSD1306_SA); // Slave address, SA0=0 ssd1306_send_byte(0x00); // write command ssd1306_send_byte(command); ssd1306_xfer_stop(); } void ssd1306_send_data_start(void) { ssd1306_xfer_start(); ssd1306_send_byte(SSD1306_SA); ssd1306_send_byte(0x40); //write data } void ssd1306_send_data_stop(void) { ssd1306_xfer_stop(); } void ssd1306_setpos(uint8_t x, uint8_t y) { if (y > 7) return; ssd1306_xfer_start(); ssd1306_send_byte(SSD1306_SA); //Slave address,SA0=0 ssd1306_send_byte(0x00); //write command ssd1306_send_byte(0xb0 + y); ssd1306_send_byte(((x & 0xf0) >> 4) | 0x10); // |0x10 ssd1306_send_byte((x & 0x0f) | 0x01); // |0x01 ssd1306_xfer_stop(); } void ssd1306_fillscreen(uint8_t fill_Data) { uint8_t m, n; for (m = 0; m < 8; m++) { ssd1306_send_command(0xb0 + m); //page0-page1 ssd1306_send_command(0x00); //low column start address ssd1306_send_command(0x10); //high column start address ssd1306_send_data_start(); for (n = 0; n < 128; n++) { ssd1306_send_byte(fill_Data); } ssd1306_send_data_stop(); } } void ssd1306_char_f6x8(uint8_t x, uint8_t y, const char ch[]) { uint8_t c, i, j = 0; while (ch[j] != '\0') { c = ch[j] - 32; if (c > 0) c = c - 12; if (c > 15) c = c - 6; if (c > 40) c = c - 6; if (x > 126) { x = 0; y++; } ssd1306_setpos(x, y); ssd1306_send_data_start(); for (i = 0; i < 6; i++) { ssd1306_send_byte(pgm_read_byte(&ssd1306xled_font6x8[c * 6 + i])); } ssd1306_send_data_stop(); x += 6; j++; } } // Arduino stuff - setup void setup() { ssd1306_init(); ssd1306_fillscreen(0x00); } // Arduino stuff - loop void loop() { // The lower case character set is seriously compromised because I've had to truncate the ASCII table // to release space for executable code - hence lower case y and w are remapped to h and / respectively. // There is no z in the table (or h!) as these aren't used anywhere in the text here and most of the // symbols are also missing for the same reason (see my hacked version of font6x8.h - font6x8AJ.h for more detail) ssd1306_char_f6x8(0, 0, " ATTINY2313 OLED"); ssd1306_char_f6x8(0, 1, "---------------------"); ssd1306_char_f6x8(0, 3, " * SHOW TEKS"); ssd1306_char_f6x8(0, 5, " * C CODE"); ssd1306_char_f6x8(0, 7, " * NO LIBRARY NEEDED"); // see comments above ! delay(1000); }
File font6x8AJ.h:
/* * SSD1306xLED - Drivers for SSD1306 controlled dot matrix OLED/PLED 128x64 displays * * @file: font6x8.h * @created: 2014-08-12 * @author: Neven Boyanov * * Hacked by andy jackson to allow two games (originally by webboggles.com) to * fit onto an ATTiny85 at the same time - hence several characters are missing * and a couple have been moved to limit the amount of software remapping required * to map ASCII values onto locations in this array. * * Source code available at: https://bitbucket.org/tinusaur/ssd1306xled * */ // ---------------------------------------------------------------------------- #include <avr/pgmspace.h> // ---------------------------------------------------------------------------- /* Standard ASCII 6x8 font */ static const uint8_t ssd1306xled_font6x8 [] PROGMEM = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // sp /* 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, // ! 0x00, 0x00, 0x07, 0x00, 0x07, 0x00, // " 0x00, 0x14, 0x7f, 0x14, 0x7f, 0x14, // # 0x00, 0x24, 0x2a, 0x7f, 0x2a, 0x12, // $ 0x00, 0x62, 0x64, 0x08, 0x13, 0x23, // % 0x00, 0x36, 0x49, 0x55, 0x22, 0x50, // & 0x00, 0x00, 0x05, 0x03, 0x00, 0x00, // ' 0x00, 0x00, 0x1c, 0x22, 0x41, 0x00, // ( 0x00, 0x00, 0x41, 0x22, 0x1c, 0x00, // ) 0x00, 0x14, 0x08, 0x3E, 0x08, 0x14, // * 0x00, 0x08, 0x08, 0x3E, 0x08, 0x08, // + 0x00, 0x00, 0x00, 0xA0, 0x60, 0x00, // , */ 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, // - 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, // . 0x00, 0x3C, 0x40, 0x30, 0x40, 0x3C, // w in place of / //0x00, 0x20, 0x10, 0x08, 0x04, 0x02, // / 0x00, 0x3E, 0x51, 0x49, 0x45, 0x3E, // 0 0x00, 0x00, 0x42, 0x7F, 0x40, 0x00, // 1 0x00, 0x42, 0x61, 0x51, 0x49, 0x46, // 2 0x00, 0x21, 0x41, 0x45, 0x4B, 0x31, // 3 0x00, 0x18, 0x14, 0x12, 0x7F, 0x10, // 4 0x00, 0x27, 0x45, 0x45, 0x45, 0x39, // 5 0x00, 0x3C, 0x4A, 0x49, 0x49, 0x30, // 6 0x00, 0x01, 0x71, 0x09, 0x05, 0x03, // 7 0x00, 0x36, 0x49, 0x49, 0x49, 0x36, // 8 0x00, 0x06, 0x49, 0x49, 0x29, 0x1E, // 9 0x00, 0x00, 0x36, 0x36, 0x00, 0x00, // : /* 0x00, 0x00, 0x56, 0x36, 0x00, 0x00, // ; 0x00, 0x08, 0x14, 0x22, 0x41, 0x00, // < 0x00, 0x14, 0x14, 0x14, 0x14, 0x14, // = 0x00, 0x00, 0x41, 0x22, 0x14, 0x08, // > 0x00, 0x02, 0x01, 0x51, 0x09, 0x06, // ? 0x00, 0x32, 0x49, 0x59, 0x51, 0x3E, // @ */ 0x00, 0x7C, 0x12, 0x11, 0x12, 0x7C, // A 0x00, 0x7F, 0x49, 0x49, 0x49, 0x36, // B 0x00, 0x3E, 0x41, 0x41, 0x41, 0x22, // C 0x00, 0x7F, 0x41, 0x41, 0x22, 0x1C, // D 0x00, 0x7F, 0x49, 0x49, 0x49, 0x41, // E 0x00, 0x7F, 0x09, 0x09, 0x09, 0x01, // F 0x00, 0x3E, 0x41, 0x49, 0x49, 0x7A, // G 0x00, 0x7F, 0x08, 0x08, 0x08, 0x7F, // H 0x00, 0x00, 0x41, 0x7F, 0x41, 0x00, // I 0x00, 0x20, 0x40, 0x41, 0x3F, 0x01, // J 0x00, 0x7F, 0x08, 0x14, 0x22, 0x41, // K 0x00, 0x7F, 0x40, 0x40, 0x40, 0x40, // L 0x00, 0x7F, 0x02, 0x0C, 0x02, 0x7F, // M 0x00, 0x7F, 0x04, 0x08, 0x10, 0x7F, // N 0x00, 0x3E, 0x41, 0x41, 0x41, 0x3E, // O 0x00, 0x7F, 0x09, 0x09, 0x09, 0x06, // P 0x00, 0x3E, 0x41, 0x51, 0x21, 0x5E, // Q 0x00, 0x7F, 0x09, 0x19, 0x29, 0x46, // R 0x00, 0x46, 0x49, 0x49, 0x49, 0x31, // S 0x00, 0x01, 0x01, 0x7F, 0x01, 0x01, // T 0x00, 0x3F, 0x40, 0x40, 0x40, 0x3F, // U 0x00, 0x1F, 0x20, 0x40, 0x20, 0x1F, // V 0x00, 0x3F, 0x40, 0x38, 0x40, 0x3F, // W 0x00, 0x63, 0x14, 0x08, 0x14, 0x63, // X 0x00, 0x07, 0x08, 0x70, 0x08, 0x07, // Y 0x00, 0x61, 0x51, 0x49, 0x45, 0x43, // Z /* 0x00, 0x00, 0x7F, 0x41, 0x41, 0x00, // [ 0x00, 0x55, 0x2A, 0x55, 0x2A, 0x55, // 55 0x00, 0x00, 0x41, 0x41, 0x7F, 0x00, // ] 0x00, 0x04, 0x02, 0x01, 0x02, 0x04, // ^ 0x00, 0x40, 0x40, 0x40, 0x40, 0x40, // _ 0x00, 0x00, 0x01, 0x02, 0x04, 0x00, // ' */ 0x00, 0x20, 0x54, 0x54, 0x54, 0x78, // a 0x00, 0x7F, 0x48, 0x44, 0x44, 0x38, // b 0x00, 0x38, 0x44, 0x44, 0x44, 0x20, // c 0x00, 0x38, 0x44, 0x44, 0x48, 0x7F, // d 0x00, 0x38, 0x54, 0x54, 0x54, 0x18, // e 0x00, 0x08, 0x7E, 0x09, 0x01, 0x02, // f 0x00, 0x18, 0xA4, 0xA4, 0xA4, 0x7C, // g 0x00, 0x1C, 0xA0, 0xA0, 0xA0, 0x7C, // y (in place of h) //0x00, 0x7F, 0x08, 0x04, 0x04, 0x78, // h 0x00, 0x00, 0x44, 0x7D, 0x40, 0x00, // i 0x00, 0x40, 0x80, 0x84, 0x7D, 0x00, // j 0x00, 0x7F, 0x10, 0x28, 0x44, 0x00, // k 0x00, 0x00, 0x41, 0x7F, 0x40, 0x00, // l 0x00, 0x7C, 0x04, 0x18, 0x04, 0x78, // m 0x00, 0x7C, 0x08, 0x04, 0x04, 0x78, // n 0x00, 0x38, 0x44, 0x44, 0x44, 0x38, // o 0x00, 0xFC, 0x24, 0x24, 0x24, 0x18, // p 0x00, 0x18, 0x24, 0x24, 0x18, 0xFC, // q 0x00, 0x7C, 0x08, 0x04, 0x04, 0x08, // r 0x00, 0x48, 0x54, 0x54, 0x54, 0x20, // s 0x00, 0x04, 0x3F, 0x44, 0x40, 0x20, // t 0x00, 0x3C, 0x40, 0x40, 0x20, 0x7C, // u 0x00, 0x1C, 0x20, 0x40, 0x20, 0x1C, // v // 0x00, 0x3C, 0x40, 0x30, 0x40, 0x3C, // w // 0x00, 0x44, 0x28, 0x10, 0x28, 0x44, // x // 0x00, 0x1C, 0xA0, 0xA0, 0xA0, 0x7C // y }; // ----------------------------------------------------------------------------
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